●area
Interface Aesthetics
How interfaces feel — typography, motion, restraint, the stuff that decides whether a tool is loved or merely used.
The least-respected discipline in software, and the one most responsible for whether a piece of software gets cared about. I don’t mean “design” in the dribbble sense. I mean the felt sense of a tool — does it respect your attention, does it make a small ceremony out of opening it, does it feel like a place you’d want to return to.
This area pulls in:
- Typography on screen.
- Restraint as a virtue.
- The difference between legible and readable.
- When motion helps and when it lies.
Threads
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Reading on paper vs. screen
My current best understanding of why reading on paper feels different — and what of that can be ported to screens. -
Margin
An experiment in marginalia as a primary writing surface — what happens when the side-note is more important than the main text. -
Why I paused Reading Room
A short retrospective. I learned the answer to my own question, and the answer was "build something else." -
Reading Room
An attempt to design a "reading mode" worth using — paused while I figure out whether it's a feature, a tool, or a stance.